PFFL Rules and Regulations

1.0 About the League

1.1 League Composition and Team Number Pre-Determination
The PFFL is comprised of 14 teams split into 3 divisions. The Eastern and Western Divisions has 5 teams, while the Central has 4 teams.

If you make money by finishing in the Top 4, the next season you can expect to play in the Eastern Division, as your Team ID will be the same as the place you finished in the league last season. The remaining 10 teams will be placed in order of finish based on the regular season results, with the following tiebreaker order:

If you are a new owner, you can expect to play in the Western Division, as new teams are given the last Team IDs. New teams will have their Team ID assigned based on order of registration.

1.2 Team Ownership
One team per owner, one owner per team - no refunds - them be the basics. If you own a team, you are expected to be an active participant and play out the full season. Only one owner/manager is allowed per team. As such, only one person can be at the PFFL Draft per team as well.

If there is an emergency situation which prevents a team owner from playing out the full season, the following may be used to determine team ownership:

1.3 Registration
Registration is open to all teams starting in July of every year. Stay tuned to the website for the exact dates.

1.3.1 Existing Owners
Any owner who has played in the previous season and is in good standing with the league can keep their spot for the next season (see Team Negligence section). Existing owners must register before the deadline posted on the site in order to keep their existing slot. If an existing owner fails to register before this deadline, that owner's slot will be opened up for a new owner, with the existing owner forfeiting their team. If an existing owner still wishes to participate after the existing owner registration deadline and before the draft, they can take an open slot (if one still exists) and retain ownership rights to their team.

Once an existing owner slot is vacated or "disallowed", if an owner has played in previous seasons, that owner will be allowed to sign up for the following season and will be placed on the waiting list in the spot of the league's discretion (to be voted on at each draft).

1.3.2 New Owners
New owners must register before the deadline posted on the homepage. If a slot is available for the new owner, they will take it - but if no slots are available, the Commissioner will add them to the waiting list. New owners will get a blank team but will have special rules during the draft process (more on this later).

Additional rules for new owners are scattered amongst the rules on this page. If you are considering joining us, please ensure you have read all the rules.

1.3.3 The Waiting List
Any new owner who wishes to join - but finds the league full - will be added to the Waiting List. This list will be continuous; in other words, once you are on the list, you won't come off of it until you either get a team, deny a chance to take a team for more than two consecutive seasons or request to be removed. The Commish will determine where each potential new owner is placed on the list.

1.4 Participation Rates
All teams must pay a rate of $100 to play - due on Draft Day. Any owners not participating at the live event should submit payment to the Commish prior to the draft. In addition, each owner must start out with at least $20 in their waiver account on draft day. Existing owners who had a positive balance in their account at the completion of the previous season must pay to increase their waiver account balance to $20 on draft day. Waiver wire funds go to the Commish for domain name purchase, site setup, maintenance and weekly scoring for the season.

1.5 Prizes
At the end of the season, prizes will be distributed based on how you finish. Payments usually occur in January, and unless otherwise requested, a portion of your winnings will be kept in your account to fund your team for the next season. Here is a breakdown of the prizes:

1.6 The Schedule
Each team will play 13 regular season games head-to-head against another team. They will play each team in the league once. In Week 14, teams will play a final game against the rest of the league (the 7 best scores get a win and power point). In Week 15, the postseason begins. More on that later.

2.0 Draft Day

2.1 Date, Time, Location
The day of the draft will be on Labor Day Weekend Sunday. The location and time of the draft will be determined and posted to the homepage no later than two weeks prior to the draft.

2.2 Draft Participation
All team owners are expected to participate in the draft live and in person; however, we understand for some it would be financially prohibitive to do so. If a team owner cannot participate in person, the following options are available (in order of preference):

  1. Proxy Draft - a person who is not a team owner may be appointed to draft for your team
    1. Except in dire and/or extremely pressing and unforeseen circumstances, any owner who wishes to appoint a proxy to draft in their place must delineate in writing any terms of the proxy arrangement, including but not limited to financial compensation.
    2. The appointed proxy drafter must co-sign the terms, at which point the commissioner will have authority to approve the agreement.
  2. Remote Draft - you may draft via video or phone conference (this is restricted to two possible slots)

Only two Remote Draft slots are available per season. In the event that more than two owners request Remote Draft, the following order of priority will be used to deterine who gets the two Remote Draft slots:

All new owners entering the league must be physically present for the first three (3) drafts of their PFFL career. No owner can use Remote Draft for three consecutive years. Exceptions will be made on an emergency-only basis. We all know when the draft is every year, so there should never be a scheduling conflict - just an emergency (like deaths, transportation problems or weather). The commissioner will determine what constitutes an emergency.

2.3 Imaginary Draft Funds
Before the draft starts, and after everyone pays their funds and fills their waiver account, each owner is assigned an imaginary $100 in auction dollars with which to draft (provided they had no team negligence violations in the previous season). This is not real money, but is used to fill an owner's roster by the end of the draft. If an owner spends less on their roster than the $100, no money or draft picks are refunded. Auction funds are non-transferable.

If an owner had one or more team negligence violations during the previous season, they will be fined the appropriate amount of money in auction dollars.

Note: Any instance in which an owner bids above what they have left in their funds, or in which they bid too much to allow for filling the required number of positions at 50 cents each, it is called an over-bid. Often, other owners will step in and correct the over-bidding owner and the bid is retracted prior to the end of the auction for the player up for bid. However, if the over-bidding owner actually wins an auction (auctioneer says "SOLD"), that owner will have their highest-paid player (the player they spent the most for in the draft) be suspended for the first 3 games of the season and the auctioneer will retract the over-bid - no exceptions and strictly enforced.

2.4 Keeper League Information
Existing owners come into the draft with their roster from the previous season. They are allowed to keep one player from the previous year at a cost of $10 provided that owner does not have three team negligence violations in the previous season (see Team Negligence section for more information). Keeper picks are optional, and an owner is not obligated to keep any player. However, if an existing owner decides not to keep a player, they will not be allowed to change their minds later. Existing owners cannot participate in the new owners portion of the keeper selection process.

New owners will come in with a blank team. After all existing owners select their keeper pick, a random draft order is drawn for the new teams. Then, new owners proceed in this draft order and are allowed to select any NFL player who is not a keeper pick (and is not prohibited from being kept) for $10 to add to their roster.

All players that were kept by any owners are officially labeled with a keeper (franchise) tag. Keepers cannot be kept for more than three consecutive years.

Clarity and Stipulations –

2.5 Roster Requirements
Each team must be comprised of the same number of players in the same positions. At the end of the draft, you will have this breakdown of positions (and must maintain this breakdown throughout the season):

2.6 Draft Process
The Keeper Process proceeds in this manner: All existing owners will send their keeper to the Commish. The Commish will read aloud each team's keeper and the players will be placed on their teams. Then, a draft order will be determined for new owners. New owners will then say aloud who they wish to keep based on draft order, and the players will be placed on their teams. Thus ends Round 1.

The draft order and position will be selected. The team first on the list gets to call out the first player to be auctioned for that position. Players must play at the position they are being auctioned for at least 50% of their playing time on their NFL team to qualify for that position, and the position for which they are drafted will be set for the season.

Whenever an owner names a player for auction, that owner is automatically placing at least a $.50 bid on that player - but can choose to start the auction for that player at a higher number. The auctioneer repeats the name and price and then the budding begins, as every owner can place a bid on that player. Each bid must be greater than the previous bid and must be divisible by $.50. There will be an impartial auctioneer governing the draft who is not a team owner, and they will use the 'going once, going twice, sold' method to determine who wins a bid. This process may be sped up at the auctioneer's discretion for players who are not likely to fetch a lot of bids, or elongated for players sure to fetch higher prices, based on the feel of the bidding process.

The process continues, with the next owner in the draft order placing a new player at that same position up for auction. The order goes from 1-14, and then reverses to 14-1, and back again as many times as it takes to fill every owner's requirements for that position. If an owner has already filled position requirements when his/her number comes up, that owner is skipped to the next owner in the draft order that has an available spot for a player at that position. Owners cannot bid on players in the same position if all of their roster spots are filled for that position.

Once all owners have filled all roster spot requirements for that position, a new draft order and position is established. The process begins again, and goes on until all positions are done and all roster spots are filled.

During the draft, a 15-minute break will be mandatory before and after the QB, RB and WR positions. Depending on the position order of the draft, additional breaks may be taken after other positions at the discretion of the Commissioner, Board Person and Auctioneer. If any combination of TE, D and K are held back-to-back, no break will be taken in between.

2.7 The Auctioneer and the Board Person
The Auctioneer is to be a person who is not participating in the PFFL for that season and who is not biased for or against any one team. The Board Person simply must be someone who can handle the task quickly and efficiently. These people will be compensated for their time in the form of free food and drinks.

The Auctioneer is expected to keep the draft moving at a decent pace by getting a good feel for the room and the changing speeds of the bidding process, as well as making sure the Board Person is caught up before moving to the next player. Given that the Auctioneer has to pay attention to many things at once (player names, actual bid price, any remote drafters, who is next to bid, keeping the room quiet, draft collusion, etc), it is important that the Auctioneer and Board Person be treated with respect. They know how to do their jobs, and if they require assistance or an opinion, they will ask for it.

During the draft, any ruling by the Auctioneer when it comes to last-second bidding or simultaneous bids is final. If the Auctioneer needs assistance, they can either ask the room or individual owners for clarification or call for a vote amongst the room. If the Auctioneer did not hear your bid, or you thought you got your bid in sooner than someone else, that just means you need to adjust your bidding style next time.

2.8 PFFL VP of Operations Election
Each year at the draft, veteran owners (with at least 5 years of experience in the PFFL) will be eligible to serve as the V.P. of Operations for that fantasy year. No individual may serve as the V.P. of Operations more than two years in a row. The league will decide who will serve as the V.P. of Operations for that year, and who will serve as an alternate.

Specific responsibilities include:

  1. Ability to check email daily (at a minimum) such that they can approve or disapprove trades or any other inquiries addressed by team owners.
  2. The V.P. of Operations will work with the PFFL Commissioner to enforce any rule violations as they are stated on the PFFL website, specifically pertaining to team negligence, suspension of fantasy players, owners, and collusion.
  3. V.P. of Operations will also be responsible for maintaining league integrity, camaraderie, and purity.
    1. If two or more owners are getting personal (as opposed to fun on the trash talk page), the V.P. of Operations will be expected to extinguish tempers (keep the peace) and inappropriate behavior that could impact the integrity of the PFFL.
    2. V.P. of Operations will be expected to maintain a pleasurable experience for all PFFL owners by policing trades, roster moves, and camaraderie.
    3. If at any time during the PFFL season a V.P. of Operations is derelect in their duties, or a situation pops up where they need to take some time off, the alternative may be asked to take their place.

2.9 End of Draft
After all positions are filled, the fun begins. Trades usually happen immediately following the draft. Of course, common courtesy is encouraged, and trades will occur on a first-come, first-served basis in person to the Commissioner on draft day only. After half the league leaves the draft location, no trades can be made until the following Tuesday at 7pm. After the draft, we usually hang around and brag about our team, get a bite to eat, play poker and start the trash talking.

3.0 The Regular Season

3.1 The Website
MyPFFL.com is the official website of the PFFL, and all league operations are performed on this site. Waivers, scoring, standings, lineup submissions, and a whole lot more are done through this site, not over phone or email. Please be aware of this.

Each owner/team has their own page, and by logging in on the homepage they can submit lineups, make waivers and perform other owner tasks when the team management system is open. There is also a TrashTalk page to spout off whenever you want to. Throughout the site, there are links to player scoring information, NFL schedules and fantasy rosters, injury updates and a whole lot more, so use this site to your advantage.

3.2 Team Management
All team management functions are handled through the website. These include things like lineup submissions, free agent acquisition, waiver claims and EWP requests. The sections below describe each function and the important rules of each.

Note: The team management system is only active between 7pm on Tuesdays and kickoff of the following Monday Night football game.

3.3 Lineup Submissions
Of the many players on the roster, owners must start the following players each week (no more/no less): 1QB, 2RB, 2WR, 1TE, 1K, and 1D. Any other lineup configuration is considered an "invalid roster" and will be subject to a penalty as defined in Rule 4.1.

Due to the fact that some players may be on a bye week, owners should be sure to check the "opponent" column on the Starters page to ensure that player is playing in the coming week. Also, remember that players will be locked after the kickoff of that players' game - or the kickoff to MNF in the case of players on bye.

Any change you make to your lineup will appear site-wide automatically after you click "Submit". Lineups always stay the same until you go into the system to change them, so if you forget to submit your lineup for a given week, you will still have players starting...and if you forget, they may be starting in a bye week or while injured.

Any player who is coming up on a bye week will not be allowed to have their Start/Bench status changed. If the lineup is being submitted after the "league week" has changed, and that player is coming up on a bye week, the player will be automatically benched on lineup submission.

3.4 Free Agent Acquisition
Free Agent Acquisition is the process in which an owner releases a player's rights in order to acquire the rights of another player who is a Free Agent.

In order to acquire a Free Agent, you can use either the "+Add" or "Drop" links displayed at the top of every page. The +Add method takes you to the Free Agent page and allows you to select a player to add. The Drop method takes you to your team's page where you can select which player to drop. Either way, you will be taken to another page to complete this transaction by either selecting a player to drop or add from the same position.

Owners cannot release a player unless they are acquiring another at the same position to replace that player. Likewise, owners cannot acquire a player without releasing a player from the same position. Free Agent transactions can only be done when the team management system is active, as all waivers must go through mypffl.com, and only players who have yet to play in that week's NFL games can be dropped or added.

Once a player is released through the Free Agent Acquisition process, that player goes ON HOLD until 3:00pm on the following day to allow for other owners to make a Waiver Claim (See Rule 3.4.3). This is true for all waivers between Tuesday and Friday. All players released on Saturday or Sunday will not be available to be claimed, and are not available to the league until the EWP on Tuesday.

3.5 Waiver Claims
Any player that has been recently released is available for a Waiver Claim (if they were released Tuesday - Friday).

Owners have until 3:00pm the day after a player is released to make a claim. Once an owner arrives at the "Waivers" page (available as a link in the Waivers section of the homepage), a 'Make a Claim" link will let them know if a player is allowed to be claimed. Once that player's claim window has passed at 3:00pm, the system will change this link to say "Claim Process Over", and the next day will say "Check Free Agency", indicating that this player is either available through the Free Agent Acquisition process or is already on another team.

The "Make a Waiver Claim" form is similar to the "+Add" process in the Free Agent Acquisition form. Simply select the player you wish to waive in order to acquire that player, and your claim is then placed into the system. Take special note that you do not then waive the player you have selected to waive in this form before claims have been processed.

At a random time between 3:00pm and 7:00pm on Wednesday - Saturday, the Commissioner will process all active waiver claims. Claims have a priority, with the worst team of the season getting the #1 slot and the best getting the #14 slot, much like the EWP, except it is for the whole season, not just that week's scores. The owner that makes a claim for a player that is highest on the priority list will get that player. Any owner who makes an unsuccessful claim will not be charged for the transaction. In the event of multiple waivers, the order will snake just like the EWP.

Once the Waiver Claim Process has been run by the Commissioner, all players not claimed will be made into Free Agents, and can be obtained through the Free Agent Acquisition process (See Rule 3.4).

Waiver Claims will not be processed for any player who has already played for his NFL team in a given week.

3.6 Accounts and Waiver Funds
Each time an owner makes a drop/add transaction, either through the Free Agent Acquisition or a successful Waiver Claim, it costs the owner $1 from their waiver account. This means that the owner can get 20 waivers for the season with their initial deposit into this account. Of course, if an owner wishes to deposit more than the required $20 on draft day, they can do so, and the account will be credited with the new amount. Accounts will be credited once the system processes the transaction.

Should you run completely out of waiver funds, send the Commish money.

Note: No waivers are allowed if you do not have money in your waiver account. Also, any team which does not have any remaining games on their schedule (have not made the playoffs in the final week, or have made the playoffs but were eliminated) cannot make any waivers for the remainder of the season.

3.7 The EWP
After each week of the PFFL season, there is a short period of time when the databases are refreshed and scoring is up for review. This is the time between the end of the MNF game and Tuesdays at 7pm. A portion of this time (between MNF's end and Tuesdays at 4pm) is called the Early Waiver Period, or EWP.

It is during this period that a special waiver session is in place. After all scores are tallied and posted, an EWP order is determined. The EWP order gives the #1 slot to the lowest scoring team for the most recent week's games, and the #14 slot to the highest scoring team, with the other slots filled in the middle in order of team scores. In the event of a tie, the team with the lowest point total for the season gets the better slot number. In the event of another tie, the team with the worse overall record gets the better slot number.

So what is the EWP? It is the opportunity for owners to make multiple waivers prior to the opening of the regular team management cycle. The EWP is used to balance the league and prevent a mad rush for players once the team management cycle begins.

The process for making an EWP request is simple: After the website is updated with the final scores for the week (and anytime before 4pm on Tuesdays), owners can click on the Early Waiver Period link to make their choices. This can be done for multiple players during the EWP, and the players released must be in the same position as the players acquired. In addition, depending on how far down in the EWP order the owner's team is, the owner should send as many backup EWP plans as possible, in case another team higher in the rankings has already asked for said player.

Note: If an owner does not submit an EWP Request before the 4pm deadline, that owner is waiving their rights to participate in the EWP, and must wait until 7pm to make a transaction when the team management system is available.

After 4pm, and before 7pm, the Commissioner will update the rosters based on the EWP requests, starting with the #1 ranked team in the EWP order. Each transaction will be processed and a $1 fee will be deducted from the owner's waiver account for each successful waiver. If an owner's first choice is available, that order will be processed. If an owner's first choice is not available, the Commissioner will move to the owner's second choice and attempt the same thing - all the way until he gets to the owner's last choice. If no choices are left, the Commissioner will move on to the next team, with no EWP transactions being processed for that owner, and no monies being deducted from their waiver account.

Once the order of EWP requests have been processed from #1 to #14, the order starts again, only this time, it goes from #14 back to #1, processing a single waiver for each team that has requested another one. This process will loop back and forth until all waiver requests are processed.

Any team that is eliminated from playoff contention can use the waiver wire to improve their team; however, they will not be allowed to participate the EWP process. Any team that is penalized points for an invalid roster will be placed in the EWP Priority Order in the position they would have been in if they had not had a point penalty - kind of a tank-prevention rule.

IR Transactions cannot be made during the EWP because they require owners to waive someone and pick up someone - which only happens when the transaction system is open.

3.8 Trades
Trades are an important part to any team's success but come with built-in complications to the process. With roster requirements as they are, it is harder to complete trades that don't match up in terms of positions. Therefore, there is a process that each trade must go through:

  1. Owners first contact each other to negotiate trades (doesn't matter how you do it - email, phone, TrashTalk, text, etc.).
  2. Once an agreement is reached, BOTH OWNERS must send their agreement to the VP of Operations.
  3. The VP will take the initial trades and say YAY or NAY. All decisions of the VP are final.
  4. All trades must be submitted for approval by Thursday at 11:59pm EST. Any trade submitted for approval after that must wait until the following week to be reviewed.
  5. If a trade or future trades are pending between the VP and another owner/s, the PFFL Commissioner will step in and serve as the temporary VP for this isolated event.
  6. If the trade is between the VP and the PFFL Commissioner, the alternate VP will review that trade.
  7. If either team will be in violation of the roster requirements as a result of the trade, that owner must detail what they wish to do to correct the situation (by using waiver funds) to bring the trade into compliance. For instance, if Owner #1 wishes to trade a RB and WR to Owner #2 for a QB and RB, Owner #1 must state which QB they wish to release and which WR they wish to acquire, while Owner #2 must state which WR they wish to release and which QB they wish to acquire.
  8. If any roster requirement correction player is acquired via regular waiver activity by another team prior to the trade being processed by the VP and entered by the Commish, no matter when the trade was submitted for approval, the regular waiver process supercedes the trade request. The VP will make every effort to get to every trade as soon as it is approved, but please note that waiver activity is beyond their control, and they can't go taking players away from other owners after they completed a legal process.
  9. Trades can only be processed during times in which the team management system is active. This is to prevent trades while the waiver wire is closed just so that an owner can acquire a player before he is available to all owners during the EWP.
  10. In the event of three or more teams wishing to make a larger trade at once, all agreements must be submitted to the VP for analysis within the same period and the end result must be a legal roster.
  11. Trades are not legal until they pass through all these steps and are posted on mypffl.com.

Note: Once a team has been eliminated from playoff contention, that owner is not allowed to pursue or complete any trades for the remainder of the season.

3.8.5 NFL Mid-Season Schedule Changes
If at any time in the season the NFL must reschedule a game, an adjustment will be made to the PFFL system to account for that change based on the following factors:

  1. Should the game be rescheduled to before or during the Monday of the same league week, no change is needed and the scoring will proceed as planned.
  2. Should the game be rescheduled to Tuesday or Wednesday of the same league week, the scoring will count towards that week and the EWP and other waiver systems will be closed until the day after the game.
  3. Should the game be rescheduled for a completely different week, no players from that game will be scored for that week and the EWP and waivers will run as scheduled.
  4. Should the NFL delay its decision to reschedule a game long enough that the decision has yet to be announced after MNF concludes, the league will follow along and start with Option 2 and, then, if needed, Option 3, and react accordingly in that order.
  5. By 2:00am on Thursday, any and all scoring must be complete for the prior week no matter what decision the NFL has made. The latest the EWP can be run is Thursday at 4:00pm and the latest the waiver system can be opened is Thursday at 7:00pm.

3.9 Injured Reserve Amendment
If, at any point during the season, one of your existing players goes on the NFL's IR, you may choose to contact the Commissioner to arrange a special IR Waiver. To do this, waive the player you wish to put on IR and pick up a new player. Then, within the hour you make that transaction, contact the Commissioner to request that waived player be placed on your IR.

This will cost the traditional $1 in waiver funds. In order to place a player into an IR slot, that player must have been on your roster for at least a full week. IR Transactions cannot be made during the EWP because they require owners to waive someone and pick up someone - which only happens when the transaction system is open.

Season-Ending IR
This can only be used once per owner, and the player, once placed on this, cannot return in the same season. This is mostly for guys who you will want to keep next season. The player cannot be traded or waived during the season he was placed on this IR type..

Temporary IR
You can place a player in this slot if he is placed on his NFL team's IR spot and is expected to return later in the season. Unlike Season-Ending IR, you must remove him from this spot once he comes off his real-life IR. You have one Temporary IR spot available on your roster.

4.0 Owner Infractions and Guidelines

4.1 Team Negligence
The following preventable actions will result in a penalty for negligence:

4.1.1 Penalties for Team Negligence

4.2 Collusion, Cheating, and Other Nasty Things
If, at any time, the VP of Operations becomes aware of collusion between owners, cheating through the website, or violating widely accepted ethics, the VP reserves the right to punish the offending owner, up to and including score/record corrections, draft fund adjustments, player adjustments or revocation of ownership rights (taking away all waiver monies and league fees). Simple, DO NOT ATTEMPT TO CHEAT!

4.3 Guidelines for Departing Owners
If an owner confirms with the Commissioner and/or VP of Operations they will not be returning to the PFFL for the following season, that owner is still expected to play out the remaining weeks of the current season and/or postseason. As such a confirmation is of course not legally binding, this applies even if the owner does ultimately change their mind and instead decides to return. Failure by a departing owner to start a complete and proper lineup per the guidelines of Rule 4.1, thus creating a competitive disadvantage for all owners aside from the negligent owner's opponent(s) during the week(s) of negligence, will result in immediate forfeiture of all waiver monies upon the first instance. A second such failure will result in immediate automatic removal from the PFFL; forfeiture of all games, past and future, for that season; and a one-season ban from registering for the PFFL.

5.0 Scoring

All scoring will be conducted by the Commissioner - but each team is encouraged to verify their own scores for accuracy. Scores will be posted every Sunday night, with final scores, standings and EWP order updates being posted at least an hour after MNF ends. No score is officially final until the NFL Statistical Modifications are applied on Thursday, but every score is officially final once this happens. Please see Rule 5.1 for additional clarification.

The following is a breakdown of how players are scored individually per game.

Skill Players (QB, RB, WR, TE)
Any Touchdown 6pts Every Reception 1pt
Every 10yds Pass (20yds for QB) 1pt 2pt Conversion 2pts
Every 300yds Pass 5pts Turnover -2pts
Every 10yds Rush 1pt Turnover Returned for TD -4pts
Every 100yds Rush 5pts Fumble Resulting in Safety -4pts
Every 10yds Rec 1pt Tackled for Safety -2pts
Every 100yds Rec 5pts    
Kickers
Field Goal < 40yds 3pts Extra Point 1pt
Field Goal 40 - 49yds 4pts Any Touchdown 6pts
Field Goal 50 - 55yds 5pts 2pt Conversion 2pts
Each FG Yard over 55 1pt Missed Extra Point or FG -1pts
Defenses and Special Teams
Any Touchdown 6pts Shutout 10pts
Fumble Recovery or INT 2pts 1-6 Points Allowed* 5pts
Sack or Turnover on Downs 2pts 2pt Conversion or Safety 2pts

* Points scored by the opposing defense (INT or FUM return for a TD) do not count for this calculation - although points scored by the opposing special teams units do count.

Naturally, highest score for a team wins the game. In the event of a tie, the following priority will be used to determine the game winner:

  1. Most offensive yards from starting players
  2. Least offensive yards allowed by starting defense
  3. Combined scoring from benched players
  4. Coin Flip

5.1 Official Scoring and NFL Statistical Changes
There are two types of errors that may occur regarding scoring in the PFFL - Commissioner error and NFL scoring error. The following details the steps to be followed by the Commissioner and owners for each type:

Commissioner Error
In the rare instance that the Commissioner has made a human error in scoring, anyone who wishes to notify the Commissioner of this error and have it corrected must do so prior to the subsequent Tuesday at 4pm. Any human statistical entry errors unreported by this deadline will not be processed and the score will stand.

NFL Scoring Error
The NFL and Elias Sports Bureau (the people that determine all statistics for all games) review film and make official stat corrections. The file is then applied to all fantasy sites mid-week. Every week, there are quite a few corrections, but many of these changes are minor (such as affecting individual defensive players to give them credit for additional tackles and sacks). Still, some may have an impact on PFFL scores when applied and, extremely rarely, these changes may impact a win/loss result.

The Commissioner will apply those corrections to the affected games and make any adjustments to the scores and standings. No scoring change published by the NFL after their initial release will be considered, and no changes will be made by the Commissioner after the initial stat corrections are applied.

Should the NFL and Elias change their publishing dates, these rules may be modified as long as they do not delay them beyond the start of any Thursday night games.

Because these scoring changes happen after the EWP is processed, the EWP will not be retroactively changed and will be processed with known scores only on Tuesdays.

6.0 The Postseason

After Week 14, the postseason begins. Seven teams will make the postseason, and the playoff format will be Quarterfinals, Semi-Finals and the Bowl Games.

Each team is given a seed at the end of the regular season. This seeding is based on division position, record, power points and total points.

Power Points are accrued each week - with one point given to each of the 7 teams that finished with the most points in a given week. Should there be a tie for 7th place, all teams that have tied will receive a point.

Tiebreakers for division winners and playoff seeds will be prioritized the following way (referred to as "Priority"):

Here is a breakdown of how the postseason teams will be seeded:

The natural playoff format is used to place opponents against each other in the Quarterfinals (2 vs 7, 3 vs 6, 4 vs 5 - with the #1 seed having a bye), and then highest vs. lowest and the two middle teams are the games for the Semi-Finals. The winners of the Semi-Finals game will move on to the PFFL Fantasy Bowl to determine the Champion and 2nd place finishers, while the losers of the Semi-Finals will move on to the Toilet Bowl to determine the 3rd and 4th place finishers.

7.0 Rule Changes

All rules are voted on prior to the beginning of the season and are intended to last through the complete season and playoffs. Any owner who wishes to change, add or delete a rule should do so during the Rule Submission and Voting window, usually after the Fantasy Bowl and NFL Draft.

During this window, the Commissioner gathers all rule change requests and compiles a list. Owners are then encouraged to vote by a certain date.

Any change that receives at least 6 "Yes" votes will be passed and put into place for the next PFFL season. Likewise, any change that receives at least 5 "No" votes will be removed from the list of consideration. If there are not enough votes to pass or fail a rule change, owners must vote during the registration process on any outstanding change requests. Should they not elect to vote at all by the time they register, their registration will not be accepted.

Some rules may be voted on at the draft if they come up between the voting process and the draft itself. There are special rules for these changes listed below.

Mid-season rule changes are typically not allowed. Owners are encouraged to hold on to their ideas and bring up any rule proposals at the next off-season window of opportunity. However, in an emergency situation, the league may ask for a vote. The Commissioner and VP of Operations will make the determination if an emergency rule change is warranted.

8.0 Conclusion

If any rule seems unclear, or an owner sees a possible loophole for other owners to exploit, owners should contact the Commissioner immediately. If an owner has a dispute with a rule, that owner should bring it up with the Commissioner prior to the start of the season so that it can be given a proper look.

Disputes are handled individually, and any disputes should be brought up with the VP of Operations immediately. If the VP of Operations cannot resolve the issue, the Commissioner will be brought in to resolve and rule. The rules are to be stuck to at all times. Registration and participation implies agreement to honor all rules as they exist, whether you voted for or against them. Should you oppose any rule, you have the right to propose rule changes during the off-season window.