PFFL Rules and Regulations

1.0 About the League

1.1 League Composition
The PFFL is comprised of 14 teams split into 3 divisions. The Eastern and Western Divisions will has 5 teams, while the Central has 4 teams. Every team is assigned a Team ID number for the purposes of a pre-determined schedule during the offseason, and that number is assigned based on the previous year's results.

1.15 Team Number Pre-Determination
If you make money by finishing in the Top 4, the next season you can all expect to play together in the Eastern Division, as your Team ID will be what place you finished in the league last season. The remaining 10 teams will be placed in order of finish based on the regular season results, with the following used as tiebreakers:

And, if you are brand new, you can expect to play in the Western Division, since your Team ID will be pretty high. New teams will get their Team ID based on which owner registered first.

1.2 Team Ownership
One team per owner - them be the basics. And if you own a team, you are expected to play out the full season. If an owner cannot participate in the entire season after the season has started due to emergency circumstances, that owner may appoint someone to represent their team, as long as he/she isn't another team owner. If no representative can be found, all operations of that team will take place from the Commissioner's office until a suitable owner can be found.

1.3 Registration
Registration is open to all teams starting in July of every year. Stay tuned to the website for the exact dates.

1.3.1 Existing Owners
Any owner who has played in the previous season and is in good standing with the league can keep their spot for the next season (see Team Negligence section). Existing owners must register before the deadline posted on the site in order to keep their existing slot. If an existing owner fails to register before this deadline, that owner's slot will be opened up for another owner to slip in and participate. If a new owner takes this slot, the existing owner will forfeit his/her team. If an existing owner still wishes to participate, and there is an open slot after the deadline, they can take that open slot and retain ownership rights to their team.

1.3.2 New Owners
New owners must register before the deadline posted on the homepage. If there are no slots available, please email the Commissioner with your contact information, and he will place you on the waiting list. New owners will get a blank team, but will have special rules during the draft process (more on this later). If an existing owner fails to register before theie deadline, his/her slot will be opened up for new owners, and will be filled according to the waiting list order.

The waiting list will be continuous; in other words, once you are on the list, you won't come off of it until you either get a team, deny a chance to take a team for more than two consecutive seasons or request to be removed. New owners must be aware that registration for the waiting list can happen at any time (not just during registration period) and their place on the waiting list will be determined by the commissioner. All new owners need to also be aware of Rule 2.2.

1.4 Participation Rates
All teams must pay a rate of $100 to play. This fee is due on draft day, and any owners not participating at the live event should submit payment to the Commish prior to the draft. In addition, each owner must start out with at least $20 in their waiver account on draft day. Existing owners who had a positive balance in their account at the completion of the previous season must pay to increase their waiver account balance to $20 on draft day. Waiver wire funds go to the Commish for domain name purchase, site setup, maintenance and weekly scoring for the season.

1.5 Prizes
At the end of the season, prizes will be distributed based on how you finish. Payments usually occur in early January, and unless otherwise requested, a portion of your winnings will be kept in your account to fund your team for the next season. Here is a breakdown of the prizes:

2.0 Draft Day

2.1 Date, Time, Location
The day of the draft will be on Labor Day Weekend Sunday. The location and time of the draft will be determined and posted to the homepage no later than two weeks prior to the draft.

2.2 Participation
All team owners are expected to participate in the draft live and in person; however, we understand for some it would be financially prohibitive to do so. If a team owner cannot participate in person, that owner can appoint someone to be present to draft for them. Be sure to bring any draft materials you may need (in addition to the funds listed in item 1.4 if you did not pay digitally). In the unfortunate event where a team owner simply has no way of making the live draft, arrangements may be made; however, it is important that owners make every effort to be at the live draft.

Only two "webcam/phone draft" slots are available per season, and they will be based on who requests the slot, where they will be, and their tenure in the league. The order of preference is as follows:

All new owners entering the league must be physically present for the first three (3) drafts of their PFFL career. All owners must be physically live at the draft at least once every three (3) years, regardless of the above order of preference.

Exceptions will be made on an emergency-only basis. We all know when the draft is every year, so there should never be a scheduling conflict - just an emergency (like deaths, transportation problems or weather). The commissioner will determine what constitutes an emergency.

Once a slot is vacated or "disallowed", if a PFFL owner has played in previous seasons, that owner will be allowed to sign up for the following season and will be placed on the waiting list in the spot of the league's discretion (to be voted on at each draft).

If an owner has an emergency situation arise mid-season and is unable to run his/her team, that owner can have the first person on the waiting list take over their team for the remainder of the season without losing their league spot for the next season. The VP of Operations will determine if the emergency in question is such that would allow this type of action.

2.3 Imaginary Draft Funds
Before the draft starts, and everyone pays their funds and fills their waiver account, each owner is given an imaginary $100 in auction dollars to draft with, provided they had no team negligence violations in the previous season. This is not real money, but is used to fill an owner's roster by the end of the draft. If an owner spends less on their roster than the $100, no money or draft picks are refunded. Auction funds are non-transferable.

If an owner had one or more team negligence violations during the previous season, they will be fined the appropriate amount of money in auction dollars. However, they are still required to pay the full league entry fee.

Note: Any instance in which an owner bids above what they have left in their funds, or in which they bid too much to allow for filling the required number of positions at 50 cents a piece, it is called an over-bid. Often, other owners will step in and correct the over-bidding owner and the bid is retracted prior to the end of the auction for the player up for bid. However, if the over-bidding owner actually wins an auction, that owner will have their highest-paid player (the player they spent the most for in the draft) be suspended for the first 3 games of the season - no exceptions and strictly enforced.

2.4 Keeper League Information
Existing owners come into the draft with their roster from the previous season. They are allowed to keep one player from the previous year at an advanced cost of $10 for that player, provided that owner does not have three team negligence violations in the previous season (see Team Negligence section for more information). Keeper picks are optional, and an owner is not obligated to keep any player. However, if an existing owner decides not to keep a player, they will not be allowed to change their minds later. Existing owners cannot participate in the new owners portion of the keeper selection process.

New owners will come in with a blank team. After all existing owners select their keeper pick, a random draft order is drawn for the new teams. Then, new owners proceed in this draft order and are allowed to select any NFL player who is not a keeper pick (and is not prohibited from being kept) for $10 to add to their roster.

All players that were kept by ALL owners are officially labeled with a keeper (franchise) tag. This designation will not allow one or more owners to use their keeper pick on this player more than three consecutive years.

Example: Matt Ryan is declared as a keeper in 2012, 2013 and 2014, but in 2015, he cannot be kept by any owner at the beginning of the draft, even rookies that come into the league. Matt Ryan is thrown into the pool of players to be drafted (bid on) by ALL owners, such that EVERY owner has a chance to draft Matt Ryan.

Clarity and Stipulations –

2.5 Roster Requirements
Each team must be comprised of the same number of players in the same positions. At the end of the draft, you will have this breakdown of positions (and must maintain this breakdown throughout the season):

2.6 Draft Process
The Keeper Process proceeds in this manner: All existing owners will write their keeper down on a slip of paper and turn it into the Commish. The Commish will read aloud each team's keeper and the players will be placed on their teams. Then, a draft order will be determined for new owners using playing cards. New owners will then say aloud who they wish to keep based on draft order, and the players will be placed on their teams. Thus ends Round 1.

The draft order and position will be selected via playing cards. The team first on the list (or with the Ace) gets to call out the first player to be auctioned for that position (for instance, if Krystof is at the top of the list, and the position drawn is Tight End, Krystof calls out the first Tight End to be auctioned). Players must play at the position they are being auctioned for at least 50% of their playing time on their NFL team to qualify (i.e. if Josh Cribbs plays mostly WR, but occasionally plays at RB, he must be auctioned during the WR portion).

Whenever an owner names a player for auction, that owner is automatically placing at least a $.50 bid on that player - but can choose to start the auction for that player at a higher number. The aucitioneer repeats the name and price and then the budding begins, as every owner can place a bid on that player. Each bid must be greater than the previous bid and must be divisible by $.50. There will be an impartial auctioneer governing the draft who is not a team owner, and they will use the 'going once, going twice, sold' method to determine who wins a bid. This process may be sped up at the auctioneer's discretion for players who are not likely to fetch a lot of bids, based on the feel of the bidding process.

The process continues, with the next owner in the draft order placing a new player up for auction. The order goes from 1-14, and then reverses to 14-1, (A-Joker, Joker-A) and back again as many times as it takes to fill every owner's requirements for that position. If an owner has already filled position requirements when his/her number comes up, that owner is skipped to the next owner in the draft order that has an available spot for a player at that position. Owners cannot bid on players in the same position if all of their roster spots are filled for that position.

Once all owners have filled all roster spot requirements for that position, a new draft order and position is established. The process begins again, and goes on until all positions are done and all roster spots are filled.

During the draft, a 15-minute break will be mandatory before and after the QB, RB and WR positions. Depending on the position order of the draft, additional breaks may be taken after other positions at the discretion of the Commissioner, Board Person and Auctioneer. If any combination of TE, D and K are held back-to-back, no break will be taken in between.

2.7 The Auctioneer and the Board Person
The Auctioneer is to be a person who is not participating in the PFFL for that season, and who is not biased for or against any one team. The Board Person simply must be someone who can handle the task quickly and efficiently. These people will be compensated for their time in the form of free food and drinks.

The Auctioneer is expected to keep the draft moving at a decent pace by getting a good feel for the room and the changing speeds of the bidding process, as well as making sure the Board Person is caught up before moving to the next player. Given that the Auctioneer has to pay attention to many things at once (player names, actual bid price, any webcam drafters, who is next to bid, keeping the room quiet, draft collusion, etc), it is important that the Auctioneer and Board Person be treated with respect. They know how to do their jobs, and if they require assistance or an opinion, they will ask for it.

During the draft, any ruling by the Auctioneer when it comes to last-second bidding or simultaneous bids is final. If the Auctioneer needs assistance, he/she can ask the room or individual owners for clarification, or call for a vote amongst the room. If the Auctioneer did not hear your bid, or you thought you got your bid in sooner than someone else, that just means you need to adjust your bidding style next time.

2.8 PFFL VP of Operations Election
Each year at the draft, owners (with at least 5 years of experience in the PFFL) will announce if they are interested in serving as the V.P. of Operations for that fantasy year. No individual may serve as the V.P. of Operations more than two years in a row. Once all owners have announced their intention to serve (or not serve) as V.P. of Operations, as a group the league will decide who will serve as the V.P. of Operations for that year, and who will serve as an alternate.

Specific responsibilities include:

  1. Ability to check email daily (at a minimum) such that they can approve or disapprove trades or any other inquiries addressed by team owners.
    1. Owners are expected to submit finalized trades pending approval and any other inquiries owners might wish to bring up to the V.P. of Operations.
    2. A trade can be approved on Friday, as long as the email is received prior to midnight on Thursday evening.
    3. If a trade or future trades are pending between the V.P. of Operations and another owner/s, the PFFL Commissioner will step in and serve as the temporary V.P. of Operations for this isolated event.
    4. If the trade is between the V.P. of Operations and the PFFL Commissioner, the alternate V.P. of Operations will review that trade.
  2. The V.P. of Operations will work with the PFFL Commissioner to enforce any rule violations as they are stated on the PFFL website, specifically pertaining to team negligence, suspension of fantasy players, owners, and collusion.
  3. V.P. of Operations will also be responsible for maintaining league integrity, camaraderie, and purity.
    1. If two or more owners are getting personal (as opposed to fun on the trash talk page), the V.P. of Operations will be expected to extinguish tempers (keep the peace) and inappropriate behavior that could impact the integrity of the PFFL.
    2. V.P. of Operations will be expected to maintain a pleasurable experience for all PFFL owners by policing trades, roster moves, and camaraderie.
    3. If at any time during the PFFL season a V.P. of Operations is derelect in their duties, or a situation pops up where they need to take some time off, the alternative may be asked to take their place.

2.9 End of Draft
After all positions are filled, the fun begins. Trades usually happen immediately following the draft, and some owners waive a player on the spot for one who is still available. Of course, common courtesy is encouraged, and waivers/trades will occur on a first-come, first-served basis in person to the Commissioner on draft day only. After half the league leaves the draft location, no trades can be made until the following Tuesday at 7pm. After the draft, we usually hang around and brag about our team, get a bite to eat, play poker and start the trash talking.

3.0 The Regular Season

3.1 The Website is the official website of the PFFL, and all league operations are performed on this site. Waivers, scoring, standings, lineup submissions, and a whole lot more are done through this site, not over phone or email. Please be aware of this.

Each owner/team has their own page, and by logging in on the homepage they can submit lineups, make waivers and perform other owner tasks when the team management system is open. There is also a TrashTalk page to spout off whenever you want to. Throughout the site, there are links to player scoring information, NFL schedules and fantasy rosters, injury updates and a whole lot more, so use this site to your advantage.

3.2 Team Management
All team management functions are handled through the website. These include things like lineup submissions, free agent acquisition, waiver claims and EWP requests. The sections below describe each function and the important rules of each.

Note: The team management system is only active between 7pm on Tuesdays and kickoff of the following Monday Night football game.

3.3 Lineup Submissions
Of the many players on the roster, owners must start the following players each week (no more/no less): 1QB, 2RB, 2WR, 1TE, 1K, and 1D. Simply log in to the site and click the 'Starters' link in the top menu.

Due to the fact that some players may be on a bye week, owners should be sure to check the "opponent" column on the Starters page to ensure that player is playing in the coming week. Also, remember that players will be locked after the kickoff of that players' game - or the kickoff to MNF in the case of players on bye..

Any change you make to your lineup will appear site-wide automatically after you click "Submit". Lineups always stay the same until you go into the system to change them, so if you forget to submit your lineup for a given week, you will still have players starting...and if you forget, they may be starting in a bye week or while injured.

Any player who is coming up on a bye week will not be allowed to have their Start/Bench status changed. If the lineup is being submitted after the "league week" has changed, and that player is coming up on a bye week, the player will be automatically benched on lineup submission.

Note: If an owner starts more than the required number of players at each position, that team will lose all points given for that entire position and will incur a 10pt penalty for the week.

3.4 Free Agent Acquisition
A Free Agent Acquisition is the process in which an owner releases a player's rights in order to acquire the rights of another player who is a Free Agent.

In order to acquire a Free Agent, you can use either the "+Add" or "Drop" links displayed at the top of every page. The +Add method takes you to the Free Agent page and allows you to select a player to add. The Drop method takes you to your team's page where you can select which player to drop. Either way, you will be taken to another page to complete this transaction by either selecting a player to drop or add from the same position.

Owners cannot release a player unless they are acquiring another at the same position to replace that player. Likewise, owners cannot acquire a player without releasing a player from the same position. Free Agent transactions can only be done when the team management system is active, as all waivers must go through, and only players who have yet to play in that week's NFL games can be dropped or added.

Once a player is released through the Free Agent Acquisition process, that player goes ON HOLD until 3:00pm on the following day to allow for other owners to make a Waiver Claim (See Rule 3.4.3). This is true for all waivers between Tuesday and Friday. All players released on Saturday or Sunday will not be available to be claimed, and are not available to the league until the EWP on Tuesday.

3.4.3 Waiver Claims
Any player that has been recently released is available for a Waiver Claim (if they were released Tuesday - Friday). If an owner wishes to acquire that player using the Waiver Claim Process, they can use either the "Waivers and Claims" link in the "About the PFFL" submenu, or simply select "See All Waivers" on the homepage at the bottom of the Most Recent Waivers list.

Owners have until 3:00pm the day after a player is released to make a claim. Once an owner arrives at the "Waivers" page, a 'Make a Claim" link will let them know if a player is allowed to be claimed. Once that player's claim window has passed at 3:00pm, the system will change this link to say "Claim Process Over", and the next day will say "Check Free Agency", indicating that this player is either available through the Free Agent Acquisition process or is already on another team.

The "Make a Waiver Claim" form is similar to the "+Add" process in the Free Agent Acquisition form. Simply select the player you wish to waive in order to acquire that player, and your claim is then placed into the system. Take special note that you do not waive the player you have selected to waive in this form before claims have been processed.

At a random time between 3:00pm and 7:00pm on Wednesday - Saturday, the Commissioner will process all active waiver claims. Claims have a priority, with the worst team of the season getting the #1 slot and the best getting the #14 slot, much like the EWP, except it is for the whole season, not just that week's scores. The owner that makes a claim for a player that is highest on the priority list will get that player. Any owner who makes an unsuccessful claim will not be charged for the transaction.

Once the Waiver Claim Process has been run by the Commissioner, all players not claimed will be made into Free Agents, and can be obtained through the Free Agent Acquisition process (See Rule 3.4).

Waiver Claims will not be processed for any player who has already played for his NFL team in a given week.

3.4.6 Accounts and Waiver Funds
Each time an owner makes a drop/add transaction, either through the Free Agent Acquisition or a successful Waiver Claim, it costs the owner $1 from their waiver account. This means that the owner can get 20 waivers for the season with their initial deposit into this account. Of course, if an owner wishes to deposit more than the required $20 on draft day, they can do so, and the account will be credited with the new amount. Accounts will be credited once the system processes the transaction.

Should you run completely out of waiver funds, send the Commish money. You can use Venmo or CashApp to make these transactions.

Note: No waivers are allowed if you do not have money in your waiver account ...under ANY circumstances. Also, any team which does not have any remaining games on their schedule (have not made the playoffs in the final week, or have made the playoffs but were eliminated) cannot make any waivers for the remainder of the season.

3.5 The EWP
After each week of the PFFL season, there is a short period of time when the databases are refreshed and scoring is up for review. This is the time between the end of the MNF game and Tuesdays at 7pm. A portion of this time (between MNF's end and Tuesdays at 4pm) is called the Early Waiver Period, or EWP.

It is during this period that a special waiver session is in place. After all scores are tallied and posted, an EWP order is determined. The EWP order gives the #1 slot to the lowest scoring team for the most recent week's games, and the #14 slot to the highest scoring team, with the other slots filled in the middle in order of team scores. In the event of a tie, the team with the lowest point total for the season gets the better slot number. In the event of another tie, the team with the worse overall record gets the better slot number.

If an owner collects their second team negligence violation during that weekend's games, that owner will automatically be given the last spot in the EWP for the subsequent week.

So what is the EWP? It is the opportunity for owners to make multiple waivers prior to the opening of the regular team management cycle. The EWP is used to balance the league and prevent a mad rush for players once the team management cycle begins.

The process for making an EWP request is simple: After the website is updated with the final scores for the week (and anytime before 4pm on Tuesdays), owners can click on the Early Waiver Period link to view the order of the EWP and make their choices. This can be done for multiple players during the EWP, and the players released must be in the same position as the players acquired. In addition, depending on how far down in the EWP order the owner's team is, the owner should send as many backup EWP plans as possible, in case another team higher in the rankings has already asked for said player.

Note: If an owner does not submit an EWP Request before the 4pm deadline, that owner is waiving their rights to participate in the EWP, and must wait until 7pm to make a transaction when the team management system is available.

After 4pm, and before 7pm, the Commissioner will update the rosters based on the EWP requests, starting with the #1 ranked team in the EWP order. Each transaction will be processed, and a $1 fee will be deducted from the owner's waiver account for each successful waiver. If an owner's first choice is available, that order will be processed as long as no better-ranked team has already acquired that player in the EWP process. If an owner's first choice is not available, the Commissioner will move to the owner's second choice and attempt the same thing - all the way until he gets to the owner's last choice. If no choices are left, the Commissioner will move on to the next team, with no EWP transactions being processed for that owner, and no monies being deducted from their waiver account.

Once the order of EWP requests have been processed from #1 to #14, the order starts again, only this time, it goes from #14 back to #1, processing a single waiver for each team that has requested another one. This process will loop back and forth until all waiver requests are processed.

At 7pm, the team management system will be active again, and the race for any player not acquired in the EWP process will begin.

Any team that is penalized points for rules violations (starting more than should be at a position or changing their lineups to include/remove a player that has already played that week) will be placed in the EWP Priority Order in the position they would have been in if they have not had a point penalty.

3.6 Trades
Trades are an important part to any team's success, but come with built-in complications to the process. With roster requirements as they are, it is harder to complete trades that don't match up in terms of positions. Therefore, there is a process that each trade must go through:

  1. Owners first contact each other to negotiate trades (doesn't matter how you do it - email, phone, TrashTalk, Google+).
  2. Once an agreement is reached, BOTH OWNERS must email the VP of Operations their proposal.
  3. The VP of Operations will take the initial trades and say YAY or NAY. All decisions of the VP of Operations are final.
  4. All trades must be submitted for approval by Thursday at 11:59pm EST. Any trade submitted for approval after that would wait until the following week to be reviewed.
  5. A trade can be approved on Friday, as long as the email is received prior to midnight on Thursday evening.
  6. If a trade or future trades are pending between the V.P. of Operations and another owner/s, the PFFL Commissioner will step in and serve as the temporary V.P. of Operations for this isolated event.
  7. If the trade is between the V.P. of Operations and the PFFL Commissioner, the alternate V.P. of Operations will review that trade.
  8. If either team will be in violation of the roster requirements as a result of the trade, that owner must notify in their email proposal what they wish to do to correct the situation (by using waiver funds). For instance, if Owner #1 wishes to trade Clinton Portis and Randy Moss to Owner #2 for Brett Favre and Ricky Williams, Owner #1 must state which QB they wish to release and which WR they wish to acquire, while Owner #2 must state which WR they wish to release and which QB they wish to acquire...all in the same email.
  9. If any roster requirement correction player is acquired via regular waiver activity by another team prior to the trade being processed by the VP of Operations and entered by the Commish, no matter when the trade was submitted for approval, the regular waiver process supercedes the trade request. The VP of Operations will make every effort to get to every trade as soon as it is approved, but please note that waiver activity is beyond his control, and he can't go taking players away from other owners after they completed a legal process.
  10. Trades can only be processed during times in which the team management system is active. This is to prevent trades while the waiver wire is closed just so that an owner can acquire a player before he is available to all owners during the EWP.
  11. In the event of three or more teams wishing to make a larger trade at once, all emails must be submitted to the VP of Operations for analysis within the same period and the end result must be a legal roster.
  12. Trades are not legal until they pass through all these steps and are posted on

Note: Once a team has been eliminated from playoff contention, that owner is not allowed to pursue or complete any trades for the remainder of the season.

3.65 Injured Reserve Amendment
If, at any point during the season, one of your existing players goes on the NFL's IR, you may choose to contact the Commissioner to arrange a special IR Waiver. This will allow an owner to open up a roster spot on their team so that it isn't occupied by an IR player. This can only be used once during an entire season - so choose wisely (like someone you plan to possibly keep the next season).

When you notify the Commissioner of your intentions, he will perform the transaction for you, so also tell him who you wish to pick up. This will cost the traditional $1 in waiver funds. You cannot trade, waive or pickup any player on IR.

In order to place a player into an IR slot, that player must have been on your roster for at least a full week.

3.7 Team Negligence
Any team owner who starts a player on a bye week, or a player who was deemed as OUT in the initial injury report provided on, will be labeled a "negligent" for the purpose of penalties set forth in future rule guidelines.

3.7.1 Punishments for Team Negligence
The first time during a season a team is labeled as negligent, that owner will be fined $1 in draft money for the following season. A second infraction in the same season would incur an additional penalty of $4 for the next season's draft, totalling $5 in lost draft funds, and that owner would be at the bottom of the EWP Priority List for that week. A third infraction in the same season would incur an additional penalty of $5 for the next season's draft, totalling $10 in lost draft funds, that owner would lose their right to have a keeper in the following season's draft, and the owner would have to justify why they should continue to be a part of the PFFL in future seasons in a petition to the league. A fourth infraction in the same season would be automatic removal from the PFFL.

If, at any point during the season, an owner passes away, or simply does not want to participate for any reason, that owner's team will be given to the next person on the waiting list who accepts the team, with no monies being refunded to the original owner. If no waiting list person chooses to take over, the team becomes league property to be run by the Commish.

3.8 Collusion, Cheating, and Other Nasty Things
If, at any time, the VP of Operations becomes aware of collusion between owners, cheating through the website, or violating widely accepted ethics, the VP of Operations reserves the right to punish the offending owner, up to and including score/record corrections, draft fund adjustments, player adjustments or revokation of all ownership rights to the owner's team, taking away all waiver monies and league fees. Simple, DO NOT ATTEMPT TO CHEAT!

3.8.5 TrashTalk Forum Guidelines
Because every post on the TrashTalk page is not actually 'offensive' except to the person/people who chooses to take offense to it, if you find it offensive, please copy the post and send a "Request for Post Removal" email to both the VP of Operations and the Commish. The VP of Operations will examine the post, and if he/she deems it offensive enough, will place a request in to Krystof to edit the post - replacing the offending post with a notification that the user has violated the TrashTalk guidelines (limited to direct personal attacks). This is similar to general forum posting guidelines now on most other websites.

First offense - A warning from the league and both a personal and public apology. Second offense - 3-week TrashTalk ban, a personal and public apology and a commitment to not do it again. Third offense - Full TrashTalk ban and a league vote (amongst the other active team owners) prior to registration as to whether owner is allowed back the following season. This only lasts for a single season.

3.9 The Schedule
Each team will play 13 regular season games. They will play each team in the league once. The schedule and placement of teams is pre-determined based on the owner's previous season's finish.

In Week 14, the postseason begins. More on that later.

4.0 Scoring
All scoring will be conducted by the Commissioner, but each team is encouraged to verify their own scores for accuracy. Scores will be posted every Sunday night, with final scores, standings and EWP order updates being posted at least an hour after MNF ends. No score is officially final until the NFL Statistical Modifications are applied on Thursday, but every score is officially final once this happens. Please see Rule 4.1 for additional clarification.

The following is a breakdown of how players are scored individually per game.

Skill Players (QB, RB, WR, TE)
Any Touchdown 6pts Every 100yds Rec 5pts
Every 10yds Pass (20yds for QB) 1pt Every Reception 1pt
Every 10yds Rush 1pt 2pt Conversion 2pts
Every 10yds Rec 1pt Turnover -2pts
Every 300yds Pass 5pts Turnover Returned for TD -4pts
Every 35 Completions 5pts FUM Resulting in Safety -4pts
Every 100yds Rush 5pts Tackled for Safety -2pts
Every 30 Rush Attempts 5pts    
Field Goal < 30yds 3pts Extra Point 1pt
Field Goal 30 - 39yds 4pts Any Touchdown 6pts
Field Goal 40 - 49yds 5pts 2pt Conversion 2pts
Field Goal = 50yds 7pts Missed Extra Point -1pts
Field Goal 51 - 53yds 8pts Missed Field Goal > 39yds -1pt
Field Goal 54 - 56yds 10pts Missed Field Goal < 40yds -2pts
Field Goal > 56yds 12pts    
Defenses and Special Teams (All Yardage in Net Yards Allowed)
< 100yds Allowed 10pts Shutout 10pts
100-249yds Allowed 5pts 1-6 Points Allowed 5pts
451-600yds Allowed -3pts 7-13 Points Allowed 3pts
> 600yds Allowed -5pts 22-30 Points Allowed -3pts
Any Touchdown 6pts 31+ Points Allowed -5pts
Turnover/Sack/Safety/2pt Conversion 2pts Opponent Kick/Punt Return for TD -2pts

Naturally, highest score for a team wins the game. In the event of a tie, the following priority will be used to determine the game winner:

  1. Most offensive yards from starting players
  2. Least offensive yards allowed by starting defense
  3. Combined scoring from benched players
  4. Coin Flip

4.1 Official Scoring and NFL Statistical Changes
There are two types of errors that may occur regarding scoring in the PFFL - Commissioner error and NFL scoring error. The following details the steps to be followed by the Commissioner and owners for each type:

Commissioner Error
In order to prevent owners from taking advantage of a scoring error to have a higher EWP slot, in the rare instance that the Commissioner has made a human error in scoring, anyone who wishes to notify the Commissioner of this error and have it corrected must do so prior to the subsequent Tuesday at 4pm. Any human statistical entry errors unreported by this deadline will not be processed and the score will stand.

NFL Scoring Error
The NFL and Elias Sports Bureau (the people that determine all statistics for all games) meet on Wednesdays to review film and make official stat corrections. The file is then applied to all fantasy sites on Thursday morning. Every week, there are quite a few corrections, but many of these changes are minor (such as affecting individual defensive players to give them credit for additional tackles and sacks). Still, some may have an impact on PFFL scores when applied and, extremely rarely, these changes may impact a win/loss result.

When the NFL stat corrections are released, the Commissioner will immediately apply those corrections to the affected games and make any adjustments to the scores and standings. No scoring change published by the NFL after their initial release will be considered, and no changes will be made by the Commissioner after the initial stat corrections are applied.

For instance, if the NFL changes a Ben Roethlisberger passing TD to a rushing TD by Rashard Mendenhall on the Thursday after the game was played, that score will be changed. However, if the NFL makes that change in Week 7, when the game was played in Week 4, that change will not be applied.

Should the NFL and Elias change their publishing dates, these rules may be modified as long as they do not delay them beyond the start of any Thursday night games.

Because these scoring changes happen after the EWP is processed, the EWP will not be retroactively changed and will be processed with known scores only on Tuesdays.

5.0 The Postseason
After Week 13, the postseason begins. Seven teams will make the postseason this year, and the playoff format will be Quarterfinals, Semi-Finals and the Bowl Games.

Remember: There are bonus prizes to be had, so don't give up if your team hits the skids.

Each team is given a seed at the end of the regular season. This seeding is based on division position, record and total points. Here is a breakdown of how the postseason teams will be seeded:

The natural playoff format is used to place opponents against each other in the Quarterfinals (2 vs 7, 3 vs 6, 4 vs 5 - with the #1 seed having a bye), and then teams are re-seeded based on their previous seed for the Semi-Finals. The winners of the Semi-Finals game will move on to the PFFL Fantasy Bowl to determine the Champion and 2nd place finishers, while the losers of the Semi-Finals will move on to the Toilet Bowl to determine the 3rd and 4th place finishers.

5.5 Rule Changes
All rules are voted on prior to the beginning of the season, and are intended to last through the complete season and playoffs. Any owner who wishes to change, add or delete a rule should do so during the Rule Submission and Voting window, usually between the Super Bowl and registration in July.

During this window, the Commissioner gathers all rule change requests and compiles a list. Owners are then encouraged to vote by a certain date.

Any change that receives at least 8 "Yes" votes will be passed and put into place for the next PFFL season. Likewise, any change that receives at least 7 "No" votes will be removed from the list of consideration. If there are not enough votes to pass or fail a rule change, owners must vote during the registration process on any outstanding change requests. Should they not elect to vote at all by the time they register, their registration will not be accepted.

Some rules may be voted on at the draft if they come up between the voting process and the draft itself. There are special rules for these changes listed below.

Mid-season rule changes are typically not allowed. Owners are encouraged to hold on to their ideas and bring up any rule proposals at the next off-season window of opportunity. However, in an emergency situation, the league may ask for a vote. The Commissioner and VP of Operations will make the determination if an emergency rule change is warranted.

6.0 Conclusion
If any rule seems unclear, or an owner sees a possible loophole for other owners to exploit, owners should contact the Commissioner immediately. If an owner has a dispute with a rule, that owner should bring it up with the Commissioner prior to the start of the season so that it can be given a proper look.

Disputes are handled individually, and any disputes should be brought up with the VP of Operations immediately. If the VP of Operations cannot resolve the issue, the Commissioner will be brought in to resolve and rule. The rules are to be stuck to at all times. Registration and participation implies agreement to honor all rules as they exist, whether you voted for or against them. Should you oppose any rule, you have the right to propose rule changes during the off-season window.